Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zZALi-Y8MqO-bTPnt-fVuqq-yXvzF | 13/21/5 | 74.8 | 0.77 | 2026-07-07 10:16:05 · 32m 23s | |
| CSGO-QmrF8-b3P2h-F3S9f-ivb6n-JOizO | 15/17/9 | 91.4 | 1.21 | 2026-06-28 14:00:35 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.