Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RTZSA-QwxUP-GZGEz-uGFPO-ZbaEC | de_fachwerk |
12/16/0 | 88.4 | 0.93 | 2026-07-11 01:20:32 · 20m 15s |
| CSGO-m7S2o-Zpwhd-V5oiv-Zraf2-Rz23L | 8/17/4 | 62.1 | 0.57 | 2026-07-05 22:30:44 · 29m 48s | |
| CSGO-pd69Q-wvUM3-j6yvH-GTu7N-iwa3K | 18/9/2 | 101.9 | 1.71 | 2026-07-05 15:20:45 · 19m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.