Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F5nEy-Aq9Z2-xKsEW-3UMwS-FwAQL | 9/17/6 | 57.6 | 0.65 | 2026-07-09 15:20:23 · 35m 35s | |
| CSGO-n4vPN-n8Gc3-Pm6ja-8yfBj-6395Q | 20/17/9 | 80.3 | 1.21 | 2026-07-09 01:19:28 · 51m 30s | |
| CSGO-HLS2H-vwThy-KObLJ-ovGm9-PzBND | 22/17/8 | 105.3 | 1.49 | 2026-07-05 22:20:33 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.