Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mc7yZ-TQ2tC-pCrfL-7q4fG-bJQBD | 14/16/2 | 66.1 | 0.94 | 2026-07-08 01:09:10 · 30m 17s | |
| CSGO-4Y7nG-OUCMQ-LoWOU-spJ5H-co3mA | 19/10/6 | 104.0 | 1.66 | 2026-07-08 00:31:29 · 27m 29s | |
| CSGO-zcVmx-uYo9z-tzGHq-q9CBz-rquLA | 12/9/6 | 86.1 | 1.38 | 2026-07-08 00:09:28 · 19m 36s | |
| CSGO-xFGSv-aPo4h-F9Thb-FrnoW-T6TvD | 22/15/4 | 104.7 | 1.52 | 2026-07-07 23:33:42 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.