Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BN67f-CxJSS-fOOtm-kvLxG-59qBE | 20/24/7 | 80.6 | 0.93 | 2026-07-30 12:13:07 · 46m 31s | |
| CSGO-CbQYK-DbvJo-nmmJP-EanrN-ObCRE | 15/20/5 | 61.7 | 0.86 | 2026-07-07 23:24:00 · 35m 25s | |
| CSGO-fp9Yk-52WYA-h89TJ-T8Ofn-M4R4M | 9/21/7 | 59.8 | 0.52 | 2026-07-07 22:18:51 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.