Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HMyO7-dFX8e-BvvVd-rNFYr-bNmkP | 20/19/2 | 88.9 | 1.27 | 2026-07-11 00:17:49 · 30m 12s | |
| CSGO-DemyU-Oh7rC-XmBMV-VJ9tP-ASfCG | 15/9/2 | 84.1 | 1.42 | 2026-07-06 08:59:03 · 28m 27s | |
| CSGO-38PtO-8QWZQ-vv4hc-YR7ry-RrSnB | 5/15/0 | 32.6 | 0.12 | 2026-07-02 05:09:07 · 24m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.