Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PXmen-izpO9-XRHBp-ktaxY-pFXsO | 17/15/2 | 77.6 | 1.23 | 2026-07-16 15:34:49 · 33m 17s | |
| CSGO-usqti-ELLMP-9Kw7C-EiC6N-mnnYF | 13/18/9 | 81.2 | 1.01 | 2026-07-11 19:30:17 · 40m 38s | |
| CSGO-rMCkX-aZbeX-uD3pU-E7JqK-ScHLH | 12/16/8 | 63.8 | 0.92 | 2026-07-02 17:22:59 · 47m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.