Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cMKpo-V5p6D-kUwJq-izzdF-woHGG | 18/15/4 | 88.9 | 1.24 | 2026-07-12 16:11:25 · 36m 16s | |
| CSGO-Vp7os-WhdTw-yLPaz-ZPWka-wPdKP | 11/20/3 | 49.3 | 0.64 | 2026-07-09 19:55:57 · 35m 43s | |
| CSGO-QxOj8-yRmG8-AApir-brYBz-RrSnB | 16/14/1 | 71.7 | 1.05 | 2026-07-07 21:08:09 · 42m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.