Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GZwnm-CZ9GS-2PzPH-c5PLj-hiyfF | 15/19/5 | 89.7 | 0.99 | 2026-07-10 09:54:00 · 27m 30s | |
| CSGO-sjRp3-FYrK3-waJrO-WAfLb-wPdKP | 22/17/8 | 103.3 | 1.46 | 2026-07-08 05:25:37 · 31m 29s | |
| CSGO-CMsAu-6epn4-Fj8Kr-RReWy-YV4RG | 15/16/4 | 71.4 | 0.95 | 2026-06-30 15:34:30 · 38m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.