Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dZhLH-e47VR-FwfCZ-DXNph-tDDmQ | 13/22/6 | 65.8 | 0.72 | 2026-07-08 20:22:12 · 31m 46s | |
| CSGO-jRV9K-4ksxw-FOHvU-iaBMQ-ZR9jE | 18/16/9 | 92.6 | 1.25 | 2026-07-08 19:38:36 · 35m 38s | |
| CSGO-PiiiH-SeNTj-sONDs-FntoH-YSEdH | 10/9/3 | 72.7 | 1.16 | 2026-07-08 19:19:14 · 17m 4s | |
| CSGO-RTki9-WTPTA-tJP5w-S3mZp-TDERE | 18/14/7 | 76.1 | 1.30 | 2026-07-08 18:44:48 · 32m 20s | |
| CSGO-EzqmG-4yrRK-4xshA-bmz7y-h2VjM | 14/19/5 | 68.9 | 0.83 | 2026-07-08 18:14:47 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.