Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9dZKq-GsXBz-OTLVY-HVPxO-2aUeL | 8/15/5 | 47.7 | 0.70 | 2026-07-06 03:57:04 · 32m 34s | |
| CSGO-7P7sH-da4kQ-eVPA3-deNhJ-28CBM | 12/15/1 | 88.2 | 0.90 | 2026-06-29 04:56:27 · 23m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.