Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UJd4S-dBxxb-tvbLB-eGsuO-xnCND | 20/14/9 | 125.9 | 1.55 | 2026-07-07 16:57:01 · 25m 33s | |
| CSGO-TvN9v-o2mXd-Vbatw-v6bVf-YYmQD | 11/6/6 | 78.6 | 1.48 | 2026-07-07 16:35:48 · 15m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.