Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-94Hno-EDxsG-rxCwY-vWV5Z-bFhCG | 5/14/1 | 48.0 | 0.35 | 2026-07-10 01:23:26 · 22m 55s | |
| CSGO-rx36k-4FmxY-KBuad-MNX9T-TkkfO | 10/19/5 | 62.7 | 0.63 | 2026-07-01 19:42:10 · 31m 43s | |
| CSGO-qHofc-nFfWn-CokLv-byLfB-RBkeC | 9/15/4 | 60.5 | 0.65 | 2026-07-01 18:52:37 · 35m 52s | |
| CSGO-PUore-nrPP6-oPSdQ-76xzc-LFzQN | 13/19/5 | 69.9 | 0.80 | 2026-06-29 15:43:25 · 35m 7s | |
| CSGO-Q33df-VqZZO-aQHUp-aSm9a-fQ4qB | 16/17/4 | 76.7 | 1.04 | 2026-06-28 18:25:29 · 34m 40s | |
| CSGO-OXeeG-949nJ-Mp5O2-6nqSb-Sk2pH | 12/17/4 | 74.8 | 0.96 | 2026-06-27 18:10:35 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.