Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MFr9r-pdr9O-Q8wMn-Pwmin-j4FdH | 6/9/0 | 47.2 | 0.67 | 2026-07-02 21:02:59 · 9m 23s | |
| CSGO-qpqmu-dri3e-Qxt7j-bE7rW-sGCtG | 6/11/1 | 41.5 | 0.55 | 2026-07-02 20:48:31 · 12m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.