Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OF3dJ-EXjqa-GqUwu-yxSwm-tNTWJ | 23/11/5 | 124.2 | 1.81 | 2026-07-03 20:27:16 · 34m 23s | |
| CSGO-RXYhj-YDsxe-3F88u-zUptF-CytKG | 20/19/5 | 103.8 | 1.29 | 2026-07-03 19:04:02 · 34m 53s | |
| CSGO-h8Ee8-qa6Nr-64V48-6OqVp-HDpcG | 10/16/5 | 68.2 | 0.87 | 2026-07-03 18:28:08 · 32m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.