Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eMFH4-CBhiO-TyfMM-4jpt7-GAzpH | 14/13/1 | 86.3 | 1.13 | 2026-07-09 00:02:32 · 22m 39s | |
| CSGO-Oq8O3-QxrKH-iuOWY-iyeCn-qsCxH | 24/8/4 | 143.6 | 2.17 | 2026-07-03 21:45:58 · 21m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.