Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rys3f-sPiNe-FXJcM-xWAMT-4kJ9P | 18/17/5 | 79.5 | 1.09 | 2026-07-09 07:06:05 · 42m 27s | |
| CSGO-KbAfh-SoTPa-OnpoN-3tKNY-oQtWK | 20/16/7 | 80.2 | 1.35 | 2026-07-05 15:18:19 · 40m 8s | |
| CSGO-vHC3h-dz5vF-uwbCA-FHmPX-KG6KQ | 19/15/4 | 70.0 | 1.23 | 2026-07-05 14:27:21 · 40m 25s | |
| CSGO-FFOQu-En5O7-CXP82-p7r5f-mYb7L | 21/17/4 | 90.0 | 1.27 | 2026-07-05 13:40:59 · 42m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.