Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qowfi-K89vS-2L8Vu-MwtOc-JFSiA | 22/12/6 | 131.2 | 1.78 | 2026-07-05 18:49:18 · 21m 59s | |
| CSGO-c6Aro-UQaTv-4hira-BAeEF-VKD7K | 24/15/10 | 125.2 | 1.63 | 2026-07-05 17:09:45 · 33m 3s | |
| CSGO-YBbYJ-zOztj-6mNbs-YVb7o-UDeKP | 23/13/6 | 133.1 | 1.89 | 2026-07-05 16:37:55 · 26m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.