Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tiOdN-jzb22-e5mvM-BCLPD-CyEOP | 8/18/3 | 56.4 | 0.56 | 2026-07-14 23:31:49 · 24m 21s | |
| CSGO-U9yCE-YwRQd-GMVtF-xdbJh-YYmQD | 11/17/5 | 69.4 | 0.77 | 2026-07-06 22:00:56 · 24m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.