Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oc82P-5uRE6-e7iD8-TFVDQ-p7GaA | 18/9/8 | 121.1 | 1.77 | 2026-07-11 04:22:48 · 28m 57s | |
| CSGO-J7b36-fXSOG-rhF2x-KeX3M-xnCND | 15/18/4 | 72.3 | 0.89 | 2026-07-10 00:34:59 · 36m 24s | |
| CSGO-9yke2-qUkM5-2RAYX-pPmsL-xxdqA | 10/15/1 | 55.7 | 0.65 | 2026-07-05 22:09:15 · 25m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.