Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jmfui-B76ur-CcvBf-Td9Vy-KhMMB | 18/11/7 | 107.3 | 1.49 | 2026-07-12 02:16:37 · 28m 15s | |
| CSGO-uY84f-pMAz4-ZxTaf-pHfY4-KBdqA | 6/16/7 | 60.2 | 0.47 | 2026-07-11 03:03:32 · 28m 17s | |
| CSGO-OEVnU-sP4iB-ypwjP-JiMJL-do9aC | 8/14/2 | 70.8 | 0.63 | 2026-07-10 21:50:07 · 22m 51s | |
| CSGO-9CJH8-3d65V-88N8p-yx6ae-ZEA2P | 19/18/5 | 92.4 | 1.15 | 2026-07-09 22:34:14 · 33m 15s | |
| CSGO-nr2XA-AcGvo-GvRCn-BzSFU-j7xbE | 9/17/6 | 69.4 | 0.76 | 2026-07-08 00:14:47 · 31m 29s | |
| CSGO-7knjn-o6yQY-XNh85-MkfjR-xRwLA | 18/12/5 | 86.0 | 1.42 | 2026-07-05 21:39:50 · 26m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.