Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fn7AC-rFkJs-ymnAX-BQEEK-xST8N | 11/20/4 | 54.5 | 0.68 | 2026-07-09 20:47:11 · 35m 21s | |
| CSGO-r2Gh3-FBK43-MNxLx-YdK3E-Gd5FP | 18/17/9 | 88.9 | 1.11 | 2026-07-06 15:45:51 · 37m 38s | |
| CSGO-U3qja-AFnEi-t3wCL-vzecN-m7oJN | 19/16/5 | 94.0 | 1.31 | 2026-07-05 16:24:38 · 35m 7s | |
| CSGO-R6nxC-aByqi-Gw7is-MU42E-FTBtG | 16/8/4 | 117.4 | 1.73 | 2026-07-05 15:56:18 · 25m 10s | |
| CSGO-vEtab-aqRxQ-F7rvz-bXc2Q-UHZ2Q | 10/15/5 | 63.0 | 0.80 | 2026-07-05 15:17:45 · 34m 58s | |
| CSGO-5XGRz-bJBHV-D6uwe-4zxXs-rr74E | 19/14/2 | 68.7 | 1.16 | 2026-06-28 11:14:58 · 41m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.