Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NN9fm-vJ8HJ-9DEAz-rMCOr-d34uC | 16/14/5 | 83.3 | 1.18 | 2026-06-30 22:32:28 · 32m 23s | |
| CSGO-x4hSr-Sz9Xv-ptH7e-HhsoD-BoL2G | 3/3/0 | 60.0 | 0.89 | 2026-06-30 21:42:14 · 5m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.