Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jemNu-UXxYb-sLE7j-ZaA7D-FdcNE | 11/17/1 | 69.2 | 0.70 | 2026-07-02 12:16:46 · 30m 39s | |
| CSGO-BEopO-kDHEd-DKOsn-OEq9P-eHsyM | 9/9/3 | 103.3 | 1.38 | 2026-06-29 21:45:25 · 13m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.