Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WTCo6-AF8uy-HPiED-DSESc-VFJPJ | 13/13/3 | 126.0 | 1.38 | 2026-07-08 22:27:13 · 17m 46s | |
| CSGO-dKxNy-G5pc4-hPm9H-SGVkZ-XZrKG | 5/6/3 | 68.4 | 1.08 | 2026-07-07 23:38:20 · 13m 2s | |
| CSGO-zF2tn-vGQPV-GaiK5-F9NcL-sbjsF | 15/17/1 | 57.1 | 0.96 | 2026-07-07 23:03:02 · 32m 38s | |
| CSGO-49Gv8-EQEWf-GcJ9Y-KtrD5-SVddJ | 10/12/2 | 48.2 | 0.88 | 2026-07-07 21:36:05 · 25m 19s | |
| CSGO-zEOf6-ONFfA-2NZef-j3DnN-W8diK | 6/6/2 | 69.3 | 1.01 | 2026-07-07 21:20:09 · 11m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.