Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qFNsO-jBi3R-2TuNh-zi9cX-75mAL | 25/16/6 | 102.2 | 1.57 | 2026-07-08 15:49:46 · 33m 11s | |
| CSGO-nY8f6-AhjoA-MivNC-hzRS2-hq4FP | 12/18/5 | 64.8 | 0.77 | 2026-07-08 15:16:57 · 26m 30s | |
| CSGO-8tDcK-ASqxN-Jksza-cuZki-P564E | 19/16/8 | 93.0 | 1.32 | 2026-07-08 14:35:31 · 33m 20s | |
| CSGO-AAWTv-QdUMv-M3CVQ-ycXHa-Uu8GJ | 20/16/5 | 128.1 | 1.57 | 2026-07-08 14:08:00 · 24m 45s | |
| CSGO-VjPiD-b2Dvp-D4GEh-89zwJ-cwa3K | 13/14/3 | 98.5 | 1.14 | 2026-06-29 14:33:20 · 25m 39s | |
| CSGO-E2PNi-6wOEE-zEFjo-CdzpZ-UjenL | 10/14/2 | 97.9 | 0.89 | 2026-06-29 14:09:00 · 17m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.