Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gw6q6-bhrjJ-W6znr-B7yHQ-mRXXC | 3/6/1 | 54.7 | 0.48 | 2026-07-15 02:03:50 · 10m 23s | |
| CSGO-DQAX3-GbzTR-tH3jD-hbsHz-NVddJ | 19/16/3 | 104.2 | 1.33 | 2026-07-07 10:56:28 · 30m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.