Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yBuKC-sbjFd-q3oSh-F4Hrr-BWRZQ | 13/18/7 | 61.1 | 0.90 | 2026-07-15 02:28:22 · 37m 50s | |
| CSGO-JaBvk-vaN7v-iLeCu-zAcTG-KxXHK | 29/20/8 | 95.7 | 1.45 | 2026-07-09 17:03:32 · 49m 40s | |
| CSGO-w4vn3-TbbYG-LuEEh-JzbX5-pVMQC | 9/16/1 | 42.7 | 0.61 | 2026-07-09 11:18:33 · 35m 51s | |
| CSGO-4sLce-2b65o-iVNBR-dOPni-WZ8SA | 15/12/3 | 65.0 | 1.15 | 2026-07-06 13:18:13 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.