Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FFSMT-638jw-7RGrs-7wJtu-7BLwF | 14/15/3 | 77.7 | 0.97 | 2026-07-10 06:00:36 · 29m 28s | |
| CSGO-My2LM-iTj97-tyczN-fyD6V-oaM2G | 21/15/8 | 96.6 | 1.42 | 2026-07-09 04:50:27 · 34m 22s | |
| CSGO-qPSK8-Of763-XsHCB-A7wLH-KdWXC | 14/14/2 | 95.7 | 1.23 | 2026-07-04 05:59:35 · 19m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.