Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s5CpE-yMDTK-hN2kM-RVcQC-Uc8zP | 26/19/7 | 84.1 | 1.25 | 2026-07-12 02:57:14 Β· 49m 22s | |
| CSGO-FzsAx-WRLPo-fBjYo-MMYk8-OUYkF | 21/15/3 | 106.5 | 1.49 | 2026-07-07 05:34:16 Β· 31m 5s | |
| CSGO-YpBqo-zp9LB-JiLtf-D2kay-bBnUE | 9/17/9 | 62.3 | 0.74 | 2026-07-05 23:11:56 Β· 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.