Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RYGiz-fM8WC-RO7pu-Fyfim-dYmQD | 19/22/2 | 67.6 | 0.90 | 2026-07-10 04:41:21 · 48m 44s | |
| CSGO-hqZcG-TW7tx-nx7DV-HzK9L-ScHLH | 22/24/4 | 83.6 | 1.01 | 2026-07-09 02:55:21 · 49m 9s | |
| CSGO-wNXUs-Fwxtv-sJTjf-GaffL-CnF8D | 13/18/2 | 71.1 | 0.73 | 2026-07-06 04:16:42 · 34m 50s | |
| CSGO-6CJRN-QTQbW-jhiJp-fNBVU-iQtWK | 7/17/2 | 44.7 | 0.43 | 2026-07-06 03:41:20 · 26m 17s | |
| CSGO-sYNBz-wtKaY-WMMEU-y6BeR-E8V5F | 17/21/3 | 72.4 | 1.00 | 2026-07-04 04:17:03 · 39m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.