Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wHtBb-Fh4Bk-GnkEr-KNTbd-hQAfD | 8/15/2 | 51.3 | 0.70 | 2026-07-04 21:58:21 Β· 26m 54s | |
| CSGO-Nfi7x-2moBU-kb93s-jD4GU-MQCmQ | 6/17/10 | 58.8 | 0.54 | 2026-07-04 21:14:26 Β· 34m 33s | |
| CSGO-ZkzYF-9ByS9-pdDoh-TpRSB-syBcO | 15/16/4 | 82.8 | 1.23 | 2026-07-04 20:39:47 Β· 30m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.