Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AT2f3-TC6vM-N2CyR-QKfe8-Syv9H | 16/11/8 | 62.1 | 1.05 | 2026-07-15 22:05:52 · 41m 55s | |
| CSGO-WMe46-Rowvu-4a4cp-Bm4ww-Nf78F | 17/10/3 | 100.6 | 1.57 | 2026-07-10 09:40:58 · 30m 12s | |
| CSGO-3xBqz-hBCjm-o6nM9-ZV9CK-VnUaK | 4/4/1 | 40.2 | 0.92 | 2026-07-04 15:22:48 · 11m 16s | |
| CSGO-oufm7-OyVzA-NvGT6-L7Lpi-D5fGH | 9/18/4 | 54.1 | 0.48 | 2026-06-29 12:28:27 · 32m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.