Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yKMfp-oWDEN-x4dxP-LkpLH-vSvPB | 16/13/3 | 71.3 | 1.12 | 2026-07-10 03:34:24 · 34m 19s | |
| CSGO-qjpWN-ZAe4Y-kUhob-R4UEX-BRaJD | 15/17/7 | 83.0 | 1.10 | 2026-07-05 07:58:43 · 37m 58s | |
| CSGO-S9o3w-Fcu8Y-FNCST-yqVPM-5b9eD | 20/10/5 | 106.5 | 1.54 | 2026-07-05 07:20:14 · 34m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.