Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jVrP8-QY6qY-iQwmP-XVBju-k3AkE | 12/16/7 | 84.4 | 1.00 | 2026-07-06 18:46:45 · 35m 16s | |
| CSGO-iQbpQ-9MbA7-cmoCz-7VJpt-z2dOQ | 16/15/4 | 73.7 | 1.08 | 2026-07-05 12:05:53 · 35m 6s | |
| CSGO-XH68z-wqVco-FqiHX-LMHtU-TGwPB | 8/5/2 | 64.2 | 1.34 | 2026-06-30 20:16:02 · 17m 33s | |
| CSGO-VHtKF-7oD6z-e35Ny-uvTpw-4VatH | 12/15/2 | 67.6 | 0.81 | 2026-06-30 19:40:06 · 32m 36s | |
| CSGO-HNPww-xEM3v-nJY7F-6RSka-fj5ZJ | 11/14/3 | 60.9 | 0.87 | 2026-06-30 19:01:56 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.