Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FOUHk-XEopz-HhnWe-ukJMF-WKKvM | 15/16/5 | 58.2 | 0.97 | 2026-07-01 18:55:35 · 36m 34s | |
| CSGO-jnE4i-68F6n-Lmo6P-AErSZ-b5EiJ | 18/13/5 | 76.6 | 1.31 | 2026-06-30 20:59:18 · 38m 9s | |
| CSGO-ufBfM-Q7S3U-LG9Bf-6V39s-8WfnL | 19/15/4 | 95.3 | 1.32 | 2026-06-30 20:19:49 · 33m 36s | |
| CSGO-pA4UL-uDx4s-BPQD8-KQajM-PHZ2Q | 13/15/2 | 77.4 | 1.03 | 2026-06-30 19:47:44 · 29m 8s | |
| CSGO-atXBf-BjVMk-5phAA-dJ2wB-uT2JE | 31/22/7 | 107.7 | 1.55 | 2026-06-28 21:01:16 · 46m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.