Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uhCCN-YxdCG-JjLvt-dcv2z-Rz23L | 16/15/6 | 86.6 | 1.17 | 2026-07-12 02:48:30 · 34m 13s | |
| CSGO-osxTW-HAWhS-oO5uN-kT54b-25TCP | 20/17/2 | 70.1 | 1.18 | 2026-07-11 01:58:39 · 41m 40s | |
| CSGO-Yrf9P-87Tdm-uOfrL-wZiBq-UDeKP | 11/14/1 | 70.9 | 0.72 | 2026-07-11 01:33:09 · 19m 23s | |
| CSGO-F6eRP-DjCRs-KAc73-A3Koc-84fGH | 5/15/4 | 44.8 | 0.37 | 2026-07-09 02:48:42 · 24m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.