Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d3xLE-3fQDQ-nAdG7-RThwY-8ZPmH | 11/6/5 | 80.1 | 1.53 | 2026-07-09 15:22:29 · 18m 1s | |
| CSGO-mD7sQ-z3oiS-fT5vo-Ycniv-YMnfO | 12/12/6 | 65.0 | 1.08 | 2026-07-09 14:43:14 · 35m 40s | |
| CSGO-7OYNn-k3T7b-BSv2F-5Wq7k-EtLbM | 18/6/3 | 90.8 | 1.74 | 2026-07-09 14:05:59 · 29m 55s | |
| CSGO-NHOhX-EoGSt-r2FRv-RHKtS-HvoNO | 12/21/8 | 61.6 | 0.79 | 2026-07-06 08:23:26 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.