Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EFJV9-NDK8u-emDuo-o5jX5-HVMfN | 5/16/5 | 43.2 | 0.37 | 2026-07-12 21:19:43 · 27m 47s | |
| CSGO-3hDVr-QzF8M-Kyfst-ZAwL6-ABnkP | 12/14/5 | 59.1 | 0.90 | 2026-07-12 20:40:03 · 36m 15s | |
| CSGO-PS8xB-jJPSy-u5LGW-fH2rP-eHsyM | 5/13/2 | 46.4 | 0.39 | 2026-07-12 20:12:37 · 23m 36s | |
| CSGO-ceicB-ccpN5-7FDoE-P2ut4-KBdqA | 8/16/4 | 47.3 | 0.55 | 2026-07-03 22:50:58 · 30m 17s | |
| CSGO-JRVoZ-wxiBi-Gbfrw-sKqE4-hBnUE | 7/19/11 | 47.0 | 0.54 | 2026-07-03 22:14:59 · 32m 32s | |
| CSGO-QfkfT-4Cq3x-rL3iM-hoHRJ-hTsdA | 8/14/2 | 53.3 | 0.65 | 2026-07-03 21:47:59 · 20m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.