Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MNLNM-Fd3ja-YNx9K-wahmp-HDpcG | 13/18/3 | 52.5 | 0.82 | 2026-07-15 05:49:40 · 34m 56s | |
| CSGO-S7M3R-hWoQY-amSb8-hsf7Q-HnF8D | 11/18/7 | 55.5 | 0.78 | 2026-07-11 07:48:53 · 37m 55s | |
| CSGO-HbhvW-cEtpp-3C3hd-TpKtu-VN3tJ | 14/21/3 | 75.5 | 0.71 | 2026-07-05 19:53:35 · 33m 53s | |
| CSGO-rx36k-4FmxY-KBuad-MNX9T-TkkfO | 31/13/4 | 134.6 | 2.01 | 2026-07-01 19:42:10 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.