Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOGBE-XzPh6-rvUSO-xBtxT-vaChP | 14/8/3 | 85.3 | 1.48 | 2026-07-15 19:04:43 · 24m 24s | |
| CSGO-tyfzG-4k7BA-tK6LW-yOKNU-eR9jE | 12/15/12 | 96.8 | 1.22 | 2026-07-05 01:54:01 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.