Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TqZ6F-aUmMZ-MnQYR-JzOmv-jBcBN | 19/8/2 | 93.9 | 1.64 | 2026-07-16 03:51:46 · 24m 44s | |
| CSGO-XY2yV-xHsQV-GFOxa-3RUWJ-snCND | 15/18/2 | 68.9 | 0.88 | 2026-07-15 00:56:08 · 39m 25s | |
| CSGO-mNsti-WjGDu-8X52w-6F8VM-ScHLH | 6/9/0 | 26.4 | 0.51 | 2026-07-08 03:11:43 · 24m 55s | |
| CSGO-xRwK6-7n39F-Py6xw-y9ROH-CSWsO | 20/24/12 | 75.8 | 1.08 | 2026-07-05 05:23:34 · 43m 34s | |
| CSGO-Dq5rV-xoEiN-sdTGU-LpnyT-u7GaA | 15/16/9 | 86.8 | 1.02 | 2026-07-02 01:46:07 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.