Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MdkXj-ivMdx-FVS7o-PVZc3-cfP7B | 10/16/5 | 72.1 | 0.82 | 2026-07-04 13:49:19 · 29m 58s | |
| CSGO-imndA-yuA7h-4O5Oz-ZjncJ-VTTrC | 11/7/3 | 71.9 | 1.30 | 2026-07-04 13:13:09 · 23m 36s | |
| CSGO-TXXLU-EBaPF-nPGCX-mQSMA-udTnB | 20/15/5 | 81.1 | 1.35 | 2026-06-28 21:33:02 · 36m 46s | |
| CSGO-Dx2sU-4fY4N-8DxB8-8mzzX-VGU8N | 14/13/9 | 88.9 | 1.20 | 2026-06-28 20:52:55 · 35m 5s | |
| CSGO-O3edY-pWjEs-doiDM-qcThR-e7PVP | 17/15/1 | 76.6 | 1.15 | 2026-06-28 15:47:03 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.