Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yr7AZ-j5m63-75Dfq-tsxyP-7wPcF | 13/17/5 | 56.3 | 0.81 | 2026-07-09 23:54:13 · 33m 31s | |
| CSGO-kvEkD-b8Q2L-EdoHy-FxRmO-HxhaB | 19/18/4 | 78.2 | 1.22 | 2026-07-09 23:09:39 · 41m 26s | |
| CSGO-QGnmY-rW7QD-2tHGJ-tAQa3-VeruL | 18/4/4 | 114.4 | 2.03 | 2026-07-09 21:31:40 · 23m 13s | |
| CSGO-wxQDp-J4aKQ-sWxpz-ZjE5r-MWjXM | 14/14/2 | 71.1 | 0.96 | 2026-07-09 01:27:52 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.