Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AT2f3-TC6vM-N2CyR-QKfe8-Syv9H | 18/14/7 | 85.5 | 1.22 | 2026-07-15 22:05:52 · 41m 55s | |
| CSGO-SQ5CW-mzip9-YRvfw-9GeZZ-rup3B | 14/18/4 | 74.0 | 0.99 | 2026-07-15 06:22:18 · 37m 2s | |
| CSGO-iGDDV-7R4X2-bsBtv-jFL75-iBtKG | 18/13/1 | 82.2 | 1.40 | 2026-07-11 12:36:15 · 26m 7s | |
| CSGO-JAKhs-4sZFx-uhPkL-48j9L-5b9eD | 8/14/6 | 49.1 | 0.75 | 2026-07-09 07:02:10 · 35m 26s | |
| CSGO-jGmu4-jYjXA-yp4pe-uLCmj-ZDxHL | 16/11/3 | 84.8 | 1.38 | 2026-07-09 06:25:02 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.