Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d9FL8-erqfp-2GcFK-pRteK-zwJoD | 16/16/3 | 77.7 | 1.07 | 2026-07-31 12:45:00 · 28m 13s | |
| CSGO-JUxCK-uZryH-nJsPj-KnzL5-KBdqA | 15/13/7 | 89.9 | 1.31 | 2026-07-08 08:07:18 · 26m 57s | |
| CSGO-kaphi-YnC59-fH6tE-2kfDq-bXEFN | de_poseidon |
15/8/1 | 115.6 | 1.60 | 2026-07-07 18:20:11 · 9m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.