Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KFkfw-sGTAP-4V79t-HA4cH-Ry6SA | 25/22/6 | 87.3 | 1.23 | 2026-08-01 22:04:57 · 49m 9s | |
| CSGO-ktniO-mM8YE-mRtKr-kqv2M-tbqhH | 16/14/9 | 81.9 | 1.23 | 2026-08-01 21:31:04 · 28m 44s | |
| CSGO-UTG8B-2Zc9T-MM5dw-95oZ8-2TryM | 23/19/9 | 100.6 | 1.47 | 2026-08-01 20:40:24 · 38m 29s | |
| CSGO-PqG8m-CmWKz-UppKJ-T5sRO-THTCP | 9/15/2 | 46.3 | 0.61 | 2026-06-27 22:28:45 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.