Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mAXDQ-LtU59-ojswq-wR2qC-rcpmJ | 21/16/6 | 96.7 | 1.50 | 2026-07-06 09:44:04 · 33m 12s | |
| CSGO-jyeEu-wyewk-6EY5W-RY5Hs-vhjTL | 16/18/9 | 76.8 | 1.10 | 2026-07-05 19:25:29 · 41m 9s | |
| CSGO-eNqm4-WcGBi-QLLzV-HZFCK-VnUaK | 9/11/3 | 51.1 | 0.96 | 2026-07-04 23:29:08 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.