Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8r7Fy-mjWSW-eD67K-O2AL4-C2WPA | 11/22/7 | 59.3 | 0.61 | 2026-07-29 20:14:40 · 47m 49s | |
| CSGO-r2mcO-h4rSC-2aiDA-nLh3u-EhMMB | 15/15/3 | 64.9 | 1.13 | 2026-07-09 20:07:28 · 36m 43s | |
| CSGO-dMHnB-F6rNE-pChrT-J4yE6-VzZAB | 11/14/3 | 71.0 | 0.81 | 2026-07-04 22:17:28 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.