Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tRWat-CJrNU-XEX8T-Me4Lo-7NKDR | 11/15/4 | 78.4 | 1.03 | 2026-07-11 02:09:41 · 26m 38s | |
| CSGO-bn395-9AHPJ-7QrNy-7ZFKM-hbRuK | 15/20/11 | 91.9 | 1.04 | 2026-07-11 01:25:50 · 31m 42s | |
| CSGO-VZOtw-ORa53-2YBQ5-EqoD7-Mzi5P | 12/17/6 | 81.4 | 1.00 | 2026-07-09 02:52:19 · 30m 49s | |
| CSGO-R4bky-vhb25-JpseQ-c9u6b-otB3J | 8/19/6 | 68.1 | 0.53 | 2026-07-05 03:52:18 · 34m 23s | |
| CSGO-CFbeV-3wsL7-S5X3a-obvAc-Z6ZkF | 6/17/3 | 48.4 | 0.42 | 2026-07-04 19:02:15 · 29m 21s | |
| CSGO-RUaOd-T6mbG-nv8Ae-a9Mot-srXwP | 12/19/4 | 61.3 | 0.72 | 2026-07-04 12:33:01 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.